The site-wide renovations are now complete. User wise, the biggest impact should be that pages use much less data while being more responsive.
Through the site renovation initiative, I developed a few new…
The site-wide renovations are now complete. User wise, the biggest impact should be that pages use much less data while being more responsive.
Through the site renovation initiative, I developed a few new…
Over the past couple of years, the Zero Waste movement has gained significant momentum. This movement grew in popularity with a simple Kickstarter campaign to develop a line of reusable straws, cleverly named FinalStraw. Since then, people have been successfully developing unique and popular solutions to reduce waste.
With the cultural devastation of the fire Notre Dame being collectively processed, the global response has been surprisingly positive, with a focus on how to move forward. Beyond charitable donations for the reconstruction, a movement has been growing around the concept of how to preserve other similar sites from unforeseen destruction. Increasingly, the popular solution to preserve Notre Dame and other sites is with virtual reality.
It’s been a bit quite on the surface but a lot has been going on behind the scenes. Most importantly, I have restructured the majority of my resources to better improve the efficiency of both my projects, as well as the projects for my clients.
Growing up in the 80s and 90s, the technology and the Information Super Highway that has since been integrated into our lives was sold to us with two very big promises: to empower our lives through leveraging the power of the processor and to bring people closer together. Sure, the high tech Monkey’s Paw delivered but it’s far from what we imagined.
I am excited to announce that the wireframe for the overworld is finally complete. Though it has taken awhile to develop this as I have envisioned, the end result feels open and balanced.
Working off the open gameplay development from the last update, I wanted to explore a few new options to further enhance the world…
While developing the wireframe for my little adventure game, a glaring issue began to jump out at me…
Another challenge that developed with my two player adventure game is how to display the screen. Do I designate and focus on a primary player, stay centered at all times or keep the map size down to where everything can be displayed on a screen at the same time?
A challenge I’ve been working to overcome with this two player adventure game is how to make sure the path taken is agreed on by both players instead of one person taking the lead. Balance and fairness to both players needs to be necessary.