Banner for the Insights page
  • Two Steps Forward, One Look Back
    During a reorganization of my file structure, I stumbled on a long forgotten folder of mashup videos that I made almost a decade ago.  Most of them were made during a break between game design […]
  • A courtroom scene from Harry Potter and the Goblet of Fire, optimized for Open Graph.Make News Great Again
    During a rewatch of Harry Potter and the Goblet of Fire, I noticed there was something eerily familiar about one of the scenes but couldn’t quite figure it out.  A few days later, while having […]
  • Winston Salem Free Summer Meals 2019
    As the 2018-2019 school year comes to a close, a serious and often silent problem rises. Many students rely on the school system for food security.  For these children, Summer is a period of […]
  • Centering AddToAny Menu
    While utilizing AddToAny‘s social media sharing menu, a small issue presented itself.  Despite utilizing the standard alignment methods, the AddToAny menu stayed aligned to the left instead of […]
  • Coming Soon – Reviews
    Over the coming days & weeks, a new section of Pyramid Interactive is moving from a tiny concept to a live feature.  Reviews for the products and services that I use are going to be published […]
  • 502 Bad Gateway
    Recently while working on a client’s website, the issue of a 502 Bad Gateway error came up.  During this error, the cPanel was accessible but the site & WordPress login was not.  After a […]
  • Wands for Wildlife
    Over the past couple of years, the Zero Waste movement has gained significant momentum.  This movement grew in popularity with a simple Kickstarter campaign to develop a line of reusable straws, […]
  • Preserving Notre Dame through Virtual Reality
    With the cultural devastation of the fire Notre Dame being collectively processed, the global response has been surprisingly positive, with a focus on how to move forward.  Beyond charitable […]
  • Dev Log 03/02/19
    A couple of big updates.  First, I’ve completed my Visual Punch List system to help keep everything moving along smoothly.  Coupled with my Project Master system, progress is moving along […]
  • Dev Log 02/22/19
    It’s been a bit quite on the surface but a lot has been going on behind the scenes.  Most importantly, I have restructured the majority of my resources to better improve the efficiency of both […]
  • It’s dangerous to go alone
    Something…happened.   Growing up in the 80s and 90s, the technology and the Information Super Highway that has since been integrated into our lives was sold to us with two very big promises: to […]
  • Wired for success
    I am excited to announce that the wireframe for the overworld is finally complete.  Though it has taken awhile to develop this as I have envisioned, the end result feels open and balanced. Without […]
  • The forest through the trees
    Working off the open gameplay development from the last update, I wanted to explore a few new options to further enhance the world. Starting out in the forested section, it made sense to add […]
  • Refactoring for growth
    While developing the wireframe for my little adventure game, a glaring issue began to jump out at me. With the overworld set up to be 10 layouts high and 30 layouts across, I faced a challenge that […]
  • The view from above
    Another challenge that developed with my two player adventure game is how to display the screen. Do I designate and focus on a primary player, stay centered at all times or keep the map size down to […]
  • Opening doors
    A challenge I’ve been working to overcome with this two player adventure game is how to make sure the path taken is agreed on by both players instead of one person taking the lead. Balance and […]
  • No more crickets
    It has been quite some time since any meaningful update has been relayed. Pyramid Interactive has gone through a few facelifts over the past couple of years. To streamline things, there are now three […]